![]() ![]() The transition from a mere plaything to a more substantive game is fairly successful, and the DS version gets bonus points for its portability. Despite the moniker, it’s the first commercial edition to be released on major gaming platforms. Line Rider 2: Unbound is a different animal altogether. The intensely detailed sled-able works of art one could create made the otherwise primitive program hugely attractive. The freedom afforded by the toolset and the unique physics engine led some wildly imaginative and artistic users to create extremely elaborate worlds for their rider to sled along in. Using a basic set of drawing tools, you create a sloped track for a little guy on a sled to race down. The original Line Rider, a free, sled-centric physics toy released in flash form on the internet several years ago, was a bundle of addictive indie brilliance that hinged on a marvelously simple concept. The crazy sledding shenanigans found in Line Rider are exactly how I always imagined those chilly New England days in wintry exile should have played out. When the land you live in turns into a sub-zero arctic mess for five to six months out of the year and your folks have put a temporary ban on the household videogame console, wild rides down hastily constructed courses assembled on snowy afternoons are often the preferred way to pass the time outdoors. Rocketing down a snow-packed slope on a piece of cheap plastic, a cafeteria tray or some other haphazard device is one of the cold-weather delights enjoyed by northern youth. ![]()
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